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Tag Archives: metadata

Metadata second followup

January 23, 2012 by Tamas Dragon

I must confess, my search to find a cheap, but capable “sound asset management” application is somewhat stalled. I thought it would be easier, but if you read my first followup on this topic, anyone can imagine that it is NOT that simple. It takes time to really test a software like this, you have to give time to yourself to become familiar with the interface, with the special “quirks” of the app.  Frankly I realized that I have too many preconceptions. I know and use Soundminer at my workplace, and know and use Pro Tools’ Workspace window for a long time. I am so used to these solutions that I probably hunt for the same things in other apps, which is a mistake.

Now there are two possible routes. The first is to give up the whole search and stick with the well-known, or continue the search, but with much more patience. As I’ve mentioned before, in an ideal world we would need only one de facto standard, and developers would happily follow that. Unfortunately this isn’t the case.

Within a few weeks I’ve tried so many applications, but yet to find any which would satisfy my needs. At this point I realize I have to make compromises. For now, probably I’m going to stick with my “dual-workflow” with Soundminder and the Workspace in Pro Tools, but I don’t give up. The funny thing is I have found so many nice things during my little research. I loved one particular feature in Audiofinder, another nice addition in Netmix, etc. If I could do that, I would mold multiple applications together to get a fantastic software as a result.

 

Posted in Pro audio | Tagged metadata, pro tools, sound miner, workspace | Leave a comment |

Metadata first followup

January 11, 2012 by Tamas Dragon

Trying to test as many ‘sound asset management’ apps as I can, I’ve found that beside the features there are other important factors involved. This is not big news, but the interface, the intuitiveness of the software is very important. Even a feature-rich application can fail to be your valuable asset if you’re constantly mousing over searching for features, or just simply don’t like the interface. For years I sworn to everyone that interface doesn’t really matter that much, we can get used to anything, the important part – of course – the features and the overall stability. I’m not old, but sometimes feel like getting much older, because now I think interface is important. I love softwares that make sense to me even without reading the manual. If I find most of the features, and the user interface is nice (appealing, logically outlined) than I much more likely use that app than the others. I must confess that I’m very used to Pro Tools’ workspace window while searching for effects and managing metadata. I know many hate it, some love it, but I know for sure that many of us use it almost every day.

A few pros why I love it:

  • In-built (just a shorcut away)
  • Free
  • I can create custom catalogues
  • Searching through them is fast
  • Able to drag n’ drop the files directly into the session
  • Handles metadata (although there’s room for improvement)
  • Able to calculate elastic audio right in there

What I miss from the workspace:

  • more advanced metadata handling
  • sophisticated spot functions
  • few more elastic audio functions
  • the ability to select parts of clip
The other thing is learning curve. Don’t get me wrong I’m not against learning new things, but frankly, metadata management is not a highly enjoyable thing to deal with. I don’t want to be a hypocrite, I love and need metadata, but I can find much better excitement than typing in and managing metadata. I guess this is the reason (and my laziness) why I’ve been using the workspace window for so long. The other challenge is I’m so used to its interface I’m almost perfectly navigating in it with closed eyes, and this is a big one for me. In the creative flow, I really don’t want to deal with multiple menus and hurdles, I just want to concentrate on the ‘target’. I know this is partly just a matter of habit but this is a pretty strong one, so any contender shall beat my beloved workspace by a high margin. I know some of you now think that I’m crazy, but as I sad I’ve been using this method for years, almost daily.
For the last week, my ‘partner’ was Audioease’s Snapper 2. In some aspects it’s better than the in-built workspace, but in other aspects it’s just not as convenient. I love the speed of it and that I can easily select any segment and spot it to Pro Tools or cut it out into another folder. It handles almost every file format, handles metadata better than the previous version. The ability to spot whole file or partial selection to Pro Tools’ cursor or into the clip bin is really great. The price is right and the company has a good reputation. They are really passionate about their products. But still, it’s not a complete solution. If you have a few hundred gigabytes of effects, I’ve found it very unwieldy to search through the libraries, and metadata management is still lacking. I mean I think the workspace‘s metadata management is still better and more straightforward. I know Snapper is not made to be a huge sound library asset management software, but I think it has much more potential in it. Maybe one day, but not now. It is however a great example of good user interface programming. Well thought out, logically organized and very usable even without any tutorial or manual reading. I really like it. Audioease offers a 100 days fully functional demo if you want to try it yourself.
If you’re not familiar with snapper, here’s a short video about it:

Posted in Pro audio | Tagged audioease, metadata, pro tools, snapper | 1 Comment |

Metadata

December 7, 2011 by Tamas Dragon

Lately I ran into some problems because of the lack of metadata. I guess sometimes we all inherit files that contain less than satisfactory, descriptive metadata. While the first reaction might be anger, if we dig deeper, we would encounter a much bigger problem. In an ideal dream world there would be clear, concise standards that kept by all the manufacturers. Even more ideally, we would have one perfect standard. But we don’t live in a dream world like this, hence problems arise. One major disaster can be an operator who doesn’t pay attention to metadata. But that’s a simple user error. The other big thing is compatibility or rather, incompatibility. We have so many software that we can hardly enumerate all of them. These comes from different developers, have different feature sets, and use different implementation regarding metadata. And this is the main point. Not all of these otherwise useful tools handle our precious metadata with care. There are two possibilities.

1. (this is the worst of all) The implementation is flimsy or buggy:

We are lost, because the so important metadata might be truncated, or even worse, deleted. Now thanks to some very clever individuals and companies this happens very seldom, but I urge everyone to make preventive tests before the production. This is especially important with new software, or with new iteration of a certain software. Seeing is believing. Don’t forget that the developers are human beings too, and even though their intentions are the best, they might ruin something deep in the code. And just one tiny hiccup can ruin all your data.

2. Different implementations:

We have some very good standards, but the implementation of these are always up to the developer. They decide what is important and what is not. If we focus on metadata, we’ll soon realize that different apps treats metadata differently. Let’s take a brief look at some well known applications.

Example:

One fx library, enriched with descriptive metadata. If we use soundminer than there’s a great chance that we’ll able to see and use all metadata. But if we use some other application like snapper, or audiofinder, we might miss some fields as their handling of this data is different. And from this point on, it is not about bad coding. It’s about different implementation of the same standard.

We have a very good “specification” called iXML. In my opinion it is a very clever thing as the whole structure of the iXML metadata is simple, yet clever enough to contain every important information. Essentially it’s a chunk of metadata embedded within a broadcast wave file. It can be short or long, depending on the recorder or operator who type in the information. The best thing is our software doesn’t need to know every field. If something is not yet implemented, it can be skipped without any problem. Here’s Pro Tools’ iXML implementation:

iXML Implementation Chart

VENDOR
Digidesign
DATE
5 December 2006
MODEL
Pro Tools HD
VERSION
7.2
MODEL
Pro Tools HD, LE, M-Powered, and Academic
VERSION
7.3
IXML MASTER TAG IXML SUB TAGS WRITTEN READ REMARKS
PROJECT O O = Project
SCENE O O = Scene
TAKE O O = Take
TAPE X1 O = Sound Roll
CIRCLED O O = Circled
FILE_UID X X
UBITS O O = User Bits
NOTE O O = File Comment
BEXT X X
USER X X
SPEED X O
SPEED NOTE X X
SPEED MASTER_SPEED X X
SPEED CURRENT_SPEED X X
SPEED TIMECODE_FLAG X1 O = Sound Roll TC Rate
SPEED TIMECODE_RATE X1 O = Sound Roll TC Rate
SYNC_POINT_LIST X X
SYNC_POINT_LIST SYNC_POINT_TYPE X X
SYNC_POINT_LIST SYNC_POINT_FUNCTION X X
SYNC_POINT SYNC_POINT_COMMENT X X
SYNC_POINT SYNC_POINT_LOW X X
SYNC_POINT SYNC_POINT_HIGH X X
SYNC_POINT SYNC_POINT_EVENT_DURATION X X
HISTORY X X
HISTORY ORIGINAL_FILENAME X X
HISTORY PARENT_FILENAME X X
HISTORY PARENT_UID X X
FILE_SET X X
FILE_SET TOTAL_FILES X X
FILE_SET FAMILY_UID X X
FILE_SET FAMILY_NAME X X
FILE_SET FILE_SET_INDEX X X
TRACK_LIST X O
TRACK_LIST TRACK_COUNT X1 O = # Channels
TRACK_LIST CHANNEL_INDEX X1 O = Channel Number
TRACK_LIST INTERLEAVE_INDEX X X
TRACK_LIST NAME X1 O = Channel Names
TRACK_LIST FUNCTION X X

NOTES:

  • O = YES
  • X = NO
  • X1 = Field is written automatically by Pro Tools from Avid bin metadata or from processing the Broadcast WAV extension (bext) chunk, but is not user-editable.

 

If you want to know more about iXML, you can get all the details here.

So, then what is the problem? The problem is diversity. In one software I’m able to see and use all the metadata, but in others I might see only a part of the whole. And while I’m pretty sure about that I will use Pro Tools for the next couple of years, I’m absolutely not sure about that I will use the same sound library app. For years I had been using only the workspace in Pro Tools to input metadata. Now, as my time allows, I try to test many sound library apps to find out which is the best for me. Obviously soundminer is a safe bet, and it has probably the most advanced metadata handling, but it’s pricey. And there are many solutions on the market.

Currently on my radar:

  • Soundminer
  • Audiofinder
  • Basehead
  • And to be honest, Pro Tools’ workspace

I know there are many others, but I tried to do my homework, and these are the solutions that might likely work for me. While contemplating, head over to other very useful info on metadata at musicofsound.co.nz. There are a couple of very informative articles about this. And while I’m searching, any suggestion would be nice.

Posted in Pro audio | Tagged audiofinder, metadata, snapper, soundminer | 2 Comments |

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